Pages: [1] 2 3 4 5 |
1. Proposition for colored Hardeners icons - in Player Features and Ideas Discussion [original thread]
It is something we want as well. There is quite a large list we maintain of module groups in need of new icons or additional details symbols like anything to do with resistance, remote vs local repairs, various types of cynos or cloaks etc and dam...
- by CCP Chronotis - at 2011.04.11 15:14:00
|
2. [idea] - in Player Features and Ideas Discussion [original thread]
The ship and cargo scanning mechanic does need some love. Smuggling and other activities can emerge from adding a few variables to the ship scanning mechanic which would be cool. Decoys would be interesting but would need special handling which ma...
- by CCP Chronotis - at 2011.04.02 20:34:00
|
3. A drawn heading vector for ships in the tactical overlay - in Player Features and Ideas Discussion [original thread]
We were actually chatting about this a few weeks ago and introducing vectors to the tactical overlay so you get a directional indicator. Would be very sweet indeed, its nothing the client is not already aware of so should be straightforward to do
- by CCP Chronotis - at 2011.04.02 20:29:00
|
4. Integrating Eve gate with fittings - in Player Features and Ideas Discussion [original thread]
As Oveur first spoke about at fanfest 2009 and is something we gave a taste of during the keynote this year at fanfest where we showed some concept tech demos of having fittings work on tablets and phones, we very much want to evolve according to ...
- by CCP Chronotis - at 2011.04.02 20:22:00
|
5. Ingame fitting - in Player Features and Ideas Discussion [original thread]
This is very much desired and the tech to allow it to happen is coming out of our incarna development as there is a huge amount of refactoring going on behind the scenes and the foundations being laid there will allow us to do things like proper D...
- by CCP Chronotis - at 2011.02.18 00:20:00
|
6. Drone lags removal idea - in Player Features and Ideas Discussion [original thread]
We have certainly been looking into drones. You may recall this previous blog where we rolled out the initial changes to bombers and the effects it has on our server CPU usage. Obviously halving the bomber count cuts that load in half for as muc...
- by CCP Chronotis - at 2011.02.15 08:48:00
|
7. Store settings on server - in Player Features and Ideas Discussion [original thread]
Pretty much everyone here wants to do this, it's just a bit of a mountain of refactoring to do it all. We started chipping away at it though recently.
- by CCP Chronotis - at 2011.02.11 02:14:00
|
8. questions about character sheet XML data - in Player Features and Ideas Discussion [original thread]
here or here
- by CCP Chronotis - at 2011.02.03 19:49:00
|
9. An idea to encourage population growth in low sec. - in Player Features and Ideas Discussion [original thread]
We have boosted low sec a few times before, ultimately what we are facing is psychology or "the wall". The possibility of risk introduces a barrier that is very hard to break down. Most people focus on the pain of loss, though the true pain of los...
- by CCP Chronotis - at 2011.02.03 19:45:00
|
10. Courier Contracts - in Player Features and Ideas Discussion [original thread]
Ultimately you folks determine how much your time is worth (per jump) in this case. It is not for us to dictate the reward involved, though what we hope to do is when creating courier contracts, provide a guideline value based on the courier marke...
- by CCP Chronotis - at 2011.02.03 19:34:00
|
11. Primae update or upgrade. - in Player Features and Ideas Discussion [original thread]
this was a known issue and fixed internally to 2k already :) Cant say precisely when it will get deployed but not too long.
- by CCP Chronotis - at 2011.02.03 19:27:00
|
12. Drones and Combat Log - in Player Features and Ideas Discussion [original thread]
Originally by: Durzel Since this seemingly didn't make it into 1.1.0 and is already on SiSi, is there any ETA for this appearing on TQ now? It will be enabled on TQ not long after incursions hit next week barring no holdups.
- by CCP Chronotis - at 2011.01.19 10:34:00
|
13. Achievements and progress Ingame. - in Player Features and Ideas Discussion [original thread]
These are fairly good ideas and the kinds of criteria eve can handle and is more suited towards as opposed to the more traditional achievement varieties you might be used to with steam and the like.
- by CCP Chronotis - at 2011.01.17 23:09:00
|
14. Change the Item description order - in Player Features and Ideas Discussion [original thread]
Originally by: Okie Wren The chances of getting a third dev comment in this thread are infinitesimally small but I'll ask anyway, why did they need cargo bays in the first place? I don't recall them being used back in 2003 but the most...
- by CCP Chronotis - at 2011.01.17 23:07:00
|
15. Change the Item description order - in Player Features and Ideas Discussion [original thread]
Originally by: Tarin Adur Why does the hobgoblin need a 1,200m3 cargo bay it doesn't, a relic from ye olde days that all drones had these rather generous cargo bays for some reason. This was fixed recently on all of them so should be...
- by CCP Chronotis - at 2011.01.14 23:16:00
|
16. Drones and Combat Log - in Player Features and Ideas Discussion [original thread]
Much more can be done with the combat log UI and additional filters and additional information and things like damage analysis are fairly frequent suggestions. For now, it is a small but vital step of giving all the drone users the same feedback ...
- by CCP Chronotis - at 2011.01.14 23:14:00
|
17. Change the Item description order - in Player Features and Ideas Discussion [original thread]
This one has been on our to-do list for a while. It has been a long pet peeve of all of us when looking at the infowindows to see related attributes in a random order and fairly irrelevant ones clogging up the view.
- by CCP Chronotis - at 2011.01.14 23:10:00
|
18. Drones and Combat Log - in Player Features and Ideas Discussion [original thread]
have a butchers on singularity
- by CCP Chronotis - at 2011.01.10 14:25:00
|
19. [Proposal] lag reducing SOV mechanics - in Player Features and Ideas Discussion [original thread]
Nice post, the topic has certainly been forefront in our minds for some time that we need to make design changes alongside the current ongoing optimisations in team gridlock now to turn things up a notch. Moving SBUs to the adjoining systems has c...
- by CCP Chronotis - at 2011.01.06 18:40:00
|
20. Drones and Combat Log - in Player Features and Ideas Discussion [original thread]
- by CCP Chronotis - at 2010.12.30 22:09:00
|
Pages: [1] 2 3 4 5 |
First page | Previous page | Next page | Last page |